#pragma once
#include "basescreen.h"
#include <hgevector.h>
class ExploreScreen :
	public BaseScreen
{
public:
	ExploreScreen(hgeFont* font,GameData* gameData);
	~ExploreScreen(void);
		
	virtual void Render();
	virtual void Update(float fDeltaTime);

private:
	hgeGUIButton *m_pAddHelperButtonUp, *m_pAddHelperButtonDown, *m_pSubmit, *m_pAddTimeButtonDown, *m_pAddTimeButtonUp;
	int guiId, m_preHelperChoice, numberOfTeams;
	float m_timeAssigned;
	int textSpace, m_candyCaneModifier;;

	hgeVector m_helperExploreTextPos, m_timeTextPos, m_candyCanesRequiredTextPos;
	hgeSprite* m_sprite;
};

